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MPEG-I

ISO/IEC 23090
Coded Representation of Immersive Media

A collection of standards to digitally represent immersive media

Parts

Immersive Media
Part: 1
Architectures and nomenclature for immersive media

Omnidirectional Media Format
Part: 2
A format for omnidirectional video

Versatile Video Coding
Part: 3
A standard providing improved features as a result of progress in video coding

Immersive Audio
Part: 4

Visual Volumetric Video-based Coding (V3C) and Video-based Point Cloud Compression (V-PCC)
Part: 5

Immersive Media Metrics
Part: 6
Metric for immersive media

Immersive Media Metadata
Part: 7

Network based Media Processing
Part: 8
Interface to obtain media processing from the network

Geometry-based Point Cloud Compression
Part: 9

Carriage of Visual Volumetric Video-based Coding Data
Part: 10
Carriage of Point Cloud Data

Implementation Guidelines for Network-based Media Processing
Part: 11

Immersive Video
Part: 12
Coded representation of immersive video

Video Decoding Interface for Immersive Media
Part: 13

Scene Description for MPEG Media
Part: 14

Conformance Testing for Versatile Video Coding
Part: 15

Reference Software for Versatile Video Coding
Part: 16

Reference Software and Conformance for OMAF
Part: 17

Carriage of Geometry-based Point Cloud Compression Data
Part: 18

Reference Software for V-PCC
Part: 19

Conformance for V-PCC
Part: 20

Reference Software for G-PCC
Part: 21

Conformance for G-PCC
Part: 22

Conformance and Reference Software for MPEG Immersive Video
Part: 23

Conformance and Reference Software for Scene Description for MPEG Media
Part: 24

Conformance and Reference Software for Carriage of Visual Volumetric Video-based Coding Data
Part: 25

Conformance and Reference Software for Carriage of Geometry-based Point Cloud Compression Data
Part: 26

Interchangeable scene-based media representations
Part: 28

Video-based dynamic mesh coding
Part: 29

Low latency, low complexity LiDAR coding
Part: 30

Haptics coding
Part: 31

Carriage of haptics data
Part: 32

Conformance and reference software for haptics coding
Part: 33

Immersive audio reference software
Part: 34

Conformance and reference software for carriage of haptics data
Part: 37

Enhanced geometry-based point cloud compression
Part: 38

Avatar representation formats
Part: 39

Meeting documents

MPEG 131

Publication dateTitle
2020-07-09Requirements for MPEG-I Phase 2
2020-07-09MPEG-I Haptics Use Cases
2020-07-09MPEG-I Phase 2 Use Cases

MPEG 129

Publication dateTitle
2020-01-17Definition of MPEG-I Phase 2 and subphases

MPEG 128

Publication dateTitle
2019-10-11Overview of Immersive media standards (v9.0)

MPEG 127

Publication dateTitle
2019-07-28Workshop on Coding Technologies for Immersive Audio/Visual Experiences
2019-07-13Requirements for Immersive Media Access and Delivery

MPEG 126

Publication dateTitle
2019-07-07Requirements on Integration of Scene Description in MPEG-I
2019-03-29MPEG-I Phase 2 Use Cases
2019-04-04Draft Requirements for Immersive Media Access and Delivery
2019-04-30Workshop on Coding Technologies for Immersive Audio/Visual Experiences

MPEG 125

Publication dateTitle
2019-01-26Overview of Immersive media standards (v6.0)
2019-02-13Draft information on workshop on standard coding technologies for immersive visual experiences

MPEG 123

Publication dateTitle
2018-07-20MPEG-I Phase 1 Use Cases

MPEG 122

Publication dateTitle
2018-04-21Requirements on MPEG-I Scene Description

MPEG 121

Publication dateTitle
2018-02-22Requirements for MPEG-I phase 1b
2018-02-22How OMAF fulfills MPEG-I Phase 1A requirements