MPEG-I
ISO/IEC 23090
Coded Representation of Immersive Media
A collection of standards to digitally represent immersive media
Parts
Immersive Media
Part: 1
Architectures and nomenclature for immersive media
Omnidirectional Media Format
Part: 2
A format for omnidirectional video
Versatile Video Coding
Part: 3
A standard providing improved features as a result of progress in video coding
Immersive Audio
Part: 4
Visual Volumetric Video-based Coding (V3C) and Video-based Point Cloud Compression (V-PCC)
Part: 5
Immersive Media Metrics
Part: 6
Metric for immersive media
Immersive Media Metadata
Part: 7
Network based Media Processing
Part: 8
Interface to obtain media processing from the network
Geometry-based Point Cloud Compression
Part: 9
Carriage of Visual Volumetric Video-based Coding Data
Part: 10
Carriage of Point Cloud Data
Implementation Guidelines for Network-based Media Processing
Part: 11
Immersive Video
Part: 12
Coded representation of immersive video
Video Decoding Interface for Immersive Media
Part: 13
Scene Description for MPEG Media
Part: 14
Conformance Testing for Versatile Video Coding
Part: 15
Reference Software for Versatile Video Coding
Part: 16
Reference Software and Conformance for OMAF
Part: 17
Carriage of Geometry-based Point Cloud Compression Data
Part: 18
Reference Software for V-PCC
Part: 19
Conformance for V-PCC
Part: 20
Reference Software for G-PCC
Part: 21
Conformance for G-PCC
Part: 22
Conformance and Reference Software for MPEG Immersive Video
Part: 23
Conformance and Reference Software for Scene Description for MPEG Media
Part: 24
Conformance and Reference Software for Carriage of Visual Volumetric Video-based Coding Data
Part: 25
Conformance and Reference Software for Carriage of Geometry-based Point Cloud Compression Data
Part: 26
Interchangeable scene-based media representations
Part: 28
Video-based dynamic mesh coding
Part: 29
Low latency, low complexity LiDAR coding
Part: 30
Haptics coding
Part: 31
Carriage of haptics data
Part: 32
Conformance and reference software for haptics coding
Part: 33
Immersive audio reference software
Part: 34
Conformance and reference software for carriage of haptics data
Part: 37
Enhanced geometry-based point cloud compression
Part: 38
Avatar representation formats
Part: 39
Meeting documents
MPEG 131
Publication date Title 2020-07-09 Requirements for MPEG-I Phase 2 2020-07-09 MPEG-I Haptics Use Cases 2020-07-09 MPEG-I Phase 2 Use Cases
MPEG 129
Publication date Title 2020-01-17 Definition of MPEG-I Phase 2 and subphases
MPEG 128
Publication date Title 2019-10-11 Overview of Immersive media standards (v9.0)
MPEG 127
Publication date Title 2019-07-28 Workshop on Coding Technologies for Immersive Audio/Visual Experiences 2019-07-13 Requirements for Immersive Media Access and Delivery
MPEG 126
Publication date Title 2019-07-07 Requirements on Integration of Scene Description in MPEG-I 2019-03-29 MPEG-I Phase 2 Use Cases 2019-04-04 Draft Requirements for Immersive Media Access and Delivery 2019-04-30 Workshop on Coding Technologies for Immersive Audio/Visual Experiences
MPEG 125
Publication date Title 2019-01-26 Overview of Immersive media standards (v6.0) 2019-02-13 Draft information on workshop on standard coding technologies for immersive visual experiences
MPEG 123
Publication date Title 2018-07-20 MPEG-I Phase 1 Use Cases
MPEG 122
Publication date Title 2018-04-21 Requirements on MPEG-I Scene Description
MPEG 121
Publication date Title 2018-02-22 Requirements for MPEG-I phase 1b 2018-02-22 How OMAF fulfills MPEG-I Phase 1A requirements